Parts, Solid Edge, Tips

Solid Edge now supports multiple material libraries. You can import and export materials, edit materials, and add custom properties to existing materials.

You apply a material to a part to define the material and mechanical properties. These properties are used when you calculate the physical properties for a part or assembly, place the part in an assembly, render the assembly with Advanced Rendering, create a parts list on a drawing, or define a bill of materials.

The Material Table PathFinder pane contains shortcut menus with commands to manage material libraries. The shortcut menu that displays depends on where you right-click in PathFinder.

Material Library Pathfinder

To create a new material

  1. In Pathfinder, right-click on the Material node and choose Material Table or choose Application menu→Properties→Material Table.
  2. In the Material Table dialog, right-click on a directory that you want the new material to reside in. Choose the New Material command.
  3. The default name for the new material is Material 1. Click the directory, and then click the new material to display the default properties.
  4. Edit the property values, face style, and fill style.
  5. To save the new material, click any entry in pathfinder and answer yes in the Save Changes dialog.

Tip:

  • To edit an existing material, select it from the Material Table pathfinder, then update the displayed properties. Click Yes in the Save Changes dialog.
  • To delete an existing material, select it from the Material Table pathfinder. Right-click and choose Delete. A Confirm Delete dialog displays. When you exit the Material Table, a Save Changes dialog appears.
  • The material names and property sets are stored in an external file, “libraryName”.mtl.
  • The material and mechanical properties are maintained when you place the part in an assembly, render the assembly with Advanced Rendering, create a parts list on a drawing, define a bill of materials, and so forth.

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