Parts, Solid Edge, Tips
Solid Edge now supports multiple material libraries. You can import and export materials, edit materials, and add custom properties to existing materials.
You apply a material to a part to define the material and mechanical properties. These properties are used when you calculate the physical properties for a part or assembly, place the part in an assembly, render the assembly with Advanced Rendering, create a parts list on a drawing, or define a bill of materials.
The Material Table PathFinder pane contains shortcut menus with commands to manage material libraries. The shortcut menu that displays depends on where you right-click in PathFinder.
To create a new material
- In Pathfinder, right-click on the Material node and choose Material Table or choose Application menu→Properties→Material Table.
- In the Material Table dialog, right-click on a directory that you want the new material to reside in. Choose the New Material command.
- The default name for the new material is Material 1. Click the directory, and then click the new material to display the default properties.
- Edit the property values, face style, and fill style.
- To save the new material, click any entry in pathfinder and answer yes in the Save Changes dialog.
- To edit an existing material, select it from the Material Table pathfinder, then update the displayed properties. Click Yes in the Save Changes dialog.
- To delete an existing material, select it from the Material Table pathfinder. Right-click and choose Delete. A Confirm Delete dialog displays. When you exit the Material Table, a Save Changes dialog appears.
- The material names and property sets are stored in an external file, “libraryName”.mtl.
- The material and mechanical properties are maintained when you place the part in an assembly, render the assembly with Advanced Rendering, create a parts list on a drawing, define a bill of materials, and so forth.
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